Rygel

young elf only 300+ years old my school indiscipline ConjurationI'm a simple elf I enjoy my wine and my studies conjuration

Description:

HomeCampaignsRegionsPerformersItemsVideosCalendarMapsComments

One of the Last Elven Conjurers

Name Rygel
Rank 3rd Level
Race Elf
Real Name Fëanáro Ancalimë

VITAL STATISTICS ATTRIBUTES SAVING THROWS
COMBAT BONUSES
HT 6’0" IQ 16 Save vs Magic +0 Strike +0
WT 125 lbs ME 15 Save vs Psionics +0 Parry +2
PPE 68 MA 8 Save vs Mind Control Drugs/ Charms/ Magic/ Potions +0 Dodge +2
HP 27/27 PS 12 Save vs Insanity +0 Roll +3
SDC 23/23 PP 13 Save vs horror +0 Pull +2
Lev 3 PE 14 Save vs coma/death +0% Initiative +0
Exp. See Exp. Page PB 21 Save vs Disease +0 Damage +0
Sex Male SPD 13 Save vs Possession +0 Disarm +
Age 330 Save vs Telepathic Probe or Mind Control +0 Critical 20
HTH: Basic Trust/Intimidate 55% Perception +?
ISP N/A Reputation 0 Attacks 4
HF N/A
Alignment Scrupulous
Gold (Modified: 10/7/12)
Western Empire <> Island of Bizantium <> 0 Eastern Territory
130 Timiro Kingdom <> Wolfen Empire <> Dragon Old Kingdom
Weapon Proficiencies Level Acquired Strike Parry Rate of Fire Thrown
Staff 1 +2 +1
Crossbow 1 +1 +1 4
Targeting 1 +1
Weapons: Damage SDC or Make Range
Staff 2D6
Crossbow Large 2D6 600’
Armor AR SDC Penalty
Soft Leather Armor 10 20
OCC Skills Base % OCC B+ Start Current Total % Secondary Skills Base % Start Current Total %
Math Basic 45+5 20 1 3 75% Horsemanship: General 35/20+5(+2) 1 3 47/32%
Language:Elven 98 1 3 98% Climb / Scale Walls 40/35+5(+2) 1 3 52/47%
Language: Southern 40+5 17 1 3 67% Wrestling 1 3
Language: Faerie Speak 40+5 17 1 3 67% Swimming 40+5(+2) 3 3 42%
Literacy: Elven 30+5 12 1 3 52%
Literacy: Dwarven 30+5 12 1 3 52%
Lore: Magic 25/15/10+5 22 1 3 57/47/42%
Lore: Demon and Monster 25+5 17 1 3 52%
Land Navigation 30+4 12 1 3 50%
Wilderness Survival 30+5 12 1 3 52%
WP Staff 1 3
WP Archery 1 3
HTH: Basic 1 3
OCC Related Skills Base % OCC B+ Start Current Total %
Public Speaking 30+5 17 1 3 57%
Lore: Religion 30+5 12 1 3 52%
Anthropology 20+5 7 1 3 27%
Heraldry 15/20+5 2 1 3 27/32%
Cook 30+5 7 1 3 42%
WP Targeting NA NA 1 3 NA
History 30+5 12 3 3 42%
Special Skills: Magic
Mage Powers L-A C-L PPE Cost Range Duration Save Description
Globe of Daylight 1 3 2 30’ range 3 minutes/level None 12’ area per level; spd 12
Lantern Light 1 3 1 10’, can light room 30 mins per lvl None Floats up to 10’ from caster and can be mentally moved. Can be dimmed or brightened.
Fool’s Gold 1 3 10 Touch or 5’ Five min. per lvl Standard This elemental magic enables the magician to cause any object to appear to be made of gold. The effect is temporary, and upon close examination by those who can recognize precious metals, it is clearly not gold.
Ignite Fire 1 3 6 Touch or up to 40’ away Instant None A magic that causes spontaneous combustion. The magic will ignite any one dry, flammable material that can burn. Damage from the small fire is 2D6 S.D.C. per melee (beginning after
the first 2 melees). The target to be set on fire must be clearly visible
to the spell caster.
Water to Wine 1 3 5 20’ area up to 100’ away 1 min / lev Save vs Horror 16 Can place on an area, victim loses initiative, cannot defend first attack (penalties remain while in area)
Purification (Food & Water) 1 3 20 Touch or 3’ Instant None The mystic can purify food or water, cleansing it of disease, bacteria
and poison/toxins. Up to 50 pounds (22 kg) of food or 10 gallons (37.9
liters) of water/fluids can be purified.
Spoil (Food & Water) 1 3 30 Touch or 3’ Instant None In this case, the mage can instantly transform good food
into spoiled, affecting 50 pounds (22 kg) of food or 10 gallons (37.9 liters)
of water/fluids.Penalties: -2 on initiative, -1 to strike, parry and dodge.
Create Bread & Milk 2 2 6 100’ 2 min / lev Standard Concentration and reactions are impaired. Those
affected are -2 to strike, parry and dodge; attacks per melee are reduced
by half and all skills suffer a penalty of -20%. Each invocation affects
only one person each time it is cast. A successful save vs magic means
the intended victim suffers no impairment whatsoever.
Armor of Ithan 3 3 10 Self or Other 1 min / lev None Armor has an A.R. of 18 and
100 S.D.C. plus 10 S.D.C. per level of experience (Current = 130 SDC). Furthermore, magic
fire, lightning, and cold do half damage.
Special Skills: Conjuration

Items:
• Small and Simple, like a short sword, knives, blackjack, or
six darts or throwing stars: 10 P.P.E.
• Medium and Simple, like a broadsword, spear, morning star,
mace, or 12 arrows: 15 P.P.E
• Large and Simple, like a Claymore, pole arm, lance, or giant
sized weapon: 25 P.P.E.

Animals:
• Animals with 10 hit points or less: P.P.E.
• Animals with 11-30 hit points: 25 P.P.E.
• Animals with 31- 50 hit points: 40 P.P.E.
• Animals with over 50 hit points: 75 P.P.E.

Inventory:
Two sets of clothing, a robe or cloak with hood, boots, a pair of soft leather gloves, belt, bedroll, backpack, a medium-sized purse/satchel, two small sacks, a water/wine skin, tinder box.
Traveling Inventory:
All of above
Equipment Locations:
TBD
Bio:

Young elf only 300+ years old my school indiscipline Conjuration. I’m a simple elf I enjoy my wine and my studies conjuration.

Edit

PERFORMERS

JOURNAL

REGION

VOYAGER

Rygel

Foreign Guardians Darkguyver